Storm-proof tick rate
Weather spikes stop being the moment your session dies.
Session-based survival rewards prepared crews. Your world stays ready between drops while Draco watches the timers.
Icarus sessions punish improvisation. Timers, storms and oxygen planning run better on a server that never sleeps on your schedule - and an assistant that reads its logs.
Weather spikes stop being the moment your session dies.
Tech trees and blueprint progress survive between sessions with scheduled saves.
Slots matched to four- and eight-player prospects without paying for dead weight.
Your next prospect starts on time, with mods and settings already in place.
The parts of hosting that decide whether launch night is fun.
Headroom exists precisely for weather spikes and event nights.
Your crew sets the session rules; friends on other platforms stay welcome.
Session ends roll into automatic saves you can restore in minutes.
Crash patterns come back explained, tied to the update that caused them.
Deploy once; every prospect reuses the same tuned world.
Draco pings the crew when something drifts, instead of everyone refreshing panels.
Session ends roll into automatic saves, so progress never evaporates.
Stable performance keeps long crafting evenings fun instead of laggy.
Both playstyles work; most crews keep one tuned world and drop in and out of prospects.
Yes - performance headroom exists precisely for weather and event spikes.
Standard crew sizes fit mid tiers; bigger expeditions should talk to us.
Send a beta request and reserve a tier - onboarding walks your first session with you.
Reserve a tier through the private beta and keep every prospect on schedule.